Friday 13 February 2015

Animex! - Simon Carr, Method Studios.



The following talk after Ed Hooks was by Simon Carr VFX Supervisor at Method Studios. I felt like he had a lot of interesting things to say but he wasn't a brilliant public speaker so I had to focus to really appreciate what he was saying, which was a shame, but I can appreciate how talented he is. I therefore didn't write down too much from his talk, also he was giving really in depth detail about a recent project of there's, and I think unless you go to these things it's unfair to spoil the magic, so I'll just share the key things I learnt from his talk.

Triage Shots - Where you shoot with a camera that produces two slightly different videos, one looks like a right eye and the other the left, during Exodus it was Method Studio's job to line up these two shots of the same thing then add the VFX ontop of them. 

The Software they used when working on Exodus:
CMM: 3dE - internally but a little was outsourced to yannix.
Ocula 3&4 - Nuke Plug in
Nuke
Maya / Houdini / Z-Brush / Mari
Rendered in Arnold
Photoshop

During Exodus there was everything from little fixes on shots to large scale fx adding in a lot of drama through sky and map painting to the landscape to completely change the look of some of the shots.

They also worked on Jupiter Ascending which is being released soon, on that they did everything from the space shots, to the palace with red foliage, guns on people's arms and robots with human faces.

Future Projects include:
Insurgant
Avengers Assemble
& Geostorm.


http://www.methodstudios.com/
http://www.yannix.com/

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